I really couldn't wait to get back and share my thoughts on L.A. Noire. So much so that I did some impressions the day after its release just to share some thoughts on how much I was enjoying it. Little did I know that what I had experienced was just the tip of the iceberg. This game is deep, thoughtful, and ridiculously awesome. What Team Bondi has delivered into the hands of gamers might be the first step in a new wave of interactive media and quite frankly I welcome it with open arms. While some of the concepts might not be entirely new, the interface and material are presented in such a way that L.A. Noire is very much creating its own special genre. It is perfect by no means but the high spots definitely outshine the flaws and makes L.A. Noire Rockstar's finest game to date. That statement is one I found hard to make at first considering how much I loved 2010's Red Dead Redemption, but after spending enough time with this game it became an accurate statement.
The thing about L.A. Noire is that at some points it almost borders on being a straight up detective simulator. This is something that not many games have allowed players to experience. Most of the time we're on the other side of the law as some amoral thug who deep down has a heart of gold. That routine was becoming a bit cliche for Rockstar and very quickly people labeled Noire as Grand Theft Auto set in the 1940s. That couldn't be farther from the truth though. Rockstar allowed Team Bondi to craft something different entirely. Sure the fact that you play a cop isn't a new thing in games. Titles such as True Crime and Stranglehold allowed you to do the same thing, except the entire time you were still driving recklessly and mowing down countless enemies. In L.A. Noire you can't even draw your gun unless you are engaging a suspect who has pulled a gun on you. Basically you only use extreme force when necessary. I'm getting ahead of myself here though. Lets break this game down to give you a good idea of what you would be getting into.

