Showing posts with label Silent Hill. Show all posts
Showing posts with label Silent Hill. Show all posts

Thursday, June 2, 2011

Konami's Pre-E3 Show




Konami opted to do something a little different this year. Normally there are several publishers that hold their own personal conferences during E3. These companies are usually Ubisoft, Konami, and Electronic Arts; relative giants in the industry. Seemingly getting a leg up and kick starting E3 a few days early, Konami decided to hold their conference today. Though to be fair it wasn't so much a conference and more of an hour long infomercial on what Konami has up their sleeves for the coming year. So what did they unveil in their hour long segment? A lot of cool tidbits actually. We got brief looks at some of the games they have in development for release this year along with some information on some high-def collections that will be coming out. Lets get the rundown.

Okay lets get one thing out of the way, which I think is the most pressing thing coming out of Konami. Hideo Kojima, of Kojima Productions is not attending E3 this year. That's sort of a big deal considering the creator of Metal Gear has dished out almost yearly announcements at E3 for quite a while. More often than not these were followed up with some epic and humorous trailer offerings. This year Kojima took a more subtle approach by having some segments set up for Konami's recorded presser. Together with the guys over at Mega64 he dropped a few of the bombshells he's known for without even attending the big conference. So what did he let loose on the industry? Some pretty nifty ideas if I must say so myself. Oh and in case you're wondering about Metal Gear Solid: Rising, it will have no presence at this year's E3 but is on track for a 2012 release. Now onto the good stuff!

Tuesday, January 25, 2011

The Lost Art of Survival Horror

Just like in books and films, atmosphere can play a big part in your gaming experience. Setting and ambiance play a big part in immersing a person into the game that they're playing. The games that take full advantage of this fact and play it to their advantage would be the sub-genre of Survival Horror. Just as it sounds, the basis for the survival horror genre is just that, to survive given the bleak circumstances that surround you. Take the earlier Resident Evil games as an example. More often than not, the game have you very limited resources and forced you to strategically navigate through it. Things tend to get a lot more tense for a player when they can't shoot their way through a scenario.